Devlog #2: Gameplay Improvements and Visual Adjustments

We continue making progress in the development of DadCodeStudio! In recent days, the game has received a series of gameplay, interface, and performance improvements, optimizing the player experience.

🔹 Gameplay System Improvements

  • ✔ The main scene (game_scene) has been reorganized, better structuring controls and player management.
  • ✔ Global player HP values are now stored more efficiently, simplifying health management.
  • ✔ A loading screen has been implemented, improving level transitions.

🔹 Interface Enhancements

  • ✔ A new HUD theme variation makes the health bar clearer, along with a heart icon representing the player's health.
  • ✔ The interface layout has been optimized using a single MarginContainer followed by an HBox, simplifying the HUD structure.
  • ✔ A fullscreen option has been added to enhance the visual experience.

🔹 New Pause System & Sound Adjustments

  • ✔ The pause menu logic has been redesigned, now handled by a dedicated scene with process "always", ensuring pause events execute correctly.
  • ✔ Incorrect sound effect (SFX) assignments have been corrected for a better auditory experience.
New Pause Menu

🖥️ New Pause Menu


🔹 Additional Settings & Improvements

  • ✔ A Settings.ini system has been implemented to store custom control and game settings.
  • ✔ A shader in the main menu has been integrated, enhancing the visual appeal with a more dynamic effect.
  • Options Menu

    Options Menu

Thank you for following the development. See you in the next devlog! 🚀

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🔗 Devlog #2 - Gameplay Improvements and Visual Adjustments

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