Devlog #2: Gameplay Improvements and Visual Adjustments
We continue making progress in the development of DadCodeStudio! In recent days, the game has received a series of gameplay, interface, and performance improvements, optimizing the player experience.
🔹 Gameplay System Improvements
- ✔ The main scene (
game_scene
) has been reorganized, better structuring controls and player management. - ✔ Global player HP values are now stored more efficiently, simplifying health management.
- ✔ A loading screen has been implemented, improving level transitions.
🔹 Interface Enhancements
- ✔ A new HUD theme variation makes the health bar clearer, along with a heart icon representing the player's health.
- ✔ The interface layout has been optimized using a single MarginContainer followed by an HBox, simplifying the HUD structure.
- ✔ A fullscreen option has been added to enhance the visual experience.
🔹 New Pause System & Sound Adjustments
- ✔ The pause menu logic has been redesigned, now handled by a dedicated scene with
process "always"
, ensuring pause events execute correctly. - ✔ Incorrect sound effect (
SFX
) assignments have been corrected for a better auditory experience.
🔹 Additional Settings & Improvements
- ✔ A Settings.ini system has been implemented to store custom control and game settings.
- ✔ A shader in the main menu has been integrated, enhancing the visual appeal with a more dynamic effect.
Thank you for following the development. See you in the next devlog! 🚀
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🔗 Devlog #2 - Gameplay Improvements and Visual Adjustments
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