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Devlog #3: First Playable Level and Movement Improvements

Devlog #3 - First Playable Level and Movement Improvements The development of DadCodeStudio keeps progressing! Over the past weeks, weโ€™ve worked on gameplay, visual effects, and the first playable level, alongside improving the playerโ€™s movement system. ๐Ÿ”น Gameplay and Combat Improvements โœ” HUD visuals have been enhanced to be clearer and more appealing. โœ” The player can now hold down the attack button for continuous strikes. โœ” The wand weapon has been adjusted: lower damage and slower fire rate. ๐Ÿ–ฅ๏ธ New HP HUD indicator ๐Ÿ”น Optimization and Cleanup โœ” Unnecessary assets were removed to improve project organization. โœ” Nodes in Main_Scene have been restructured, separating them into dedicated scenes. ๐Ÿ”น Graphics and Visual Effects Enhancements โœ” A temporary HDR Sky has been added for a better background. โœ” Placeholder ...

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Devlog #2: Gameplay Improvements and Visual Adjustments

Devlog #1: DadCodeStudio: Creating indie video games while learning Godot